

The files also have some traffic cars that were cut, although they are fully complete. As the result, the car will become a stock RX-8 upon creating a distance or by changing the game's graphics settings. However, the modifications are only applied on one LOD level. Jorgen spoiler with two additional mounts and a center brake light.The model can be seen equipped with body kit 1, KÖNIG BLATANT rims and a Jetstream roof scoop, there are also parts that are exclusive only to this model, such as: Within the folder used to contain car models and textures, a Mazdaspeed RX-8 can be found internally labeled as "RX8SPEEDT". This car was later introduced in ProStreet.Ī language string for the BMW M3 CSL (E46) exists in the Languages files, however, due to the somewhat incomplete translation, it is listed as "BMW M3 CSL - BUG". The GlobalB.lzc includes DBModelParts and CarTypeInfos for the E46 M3 as well, however, there is little to no VLT data for the said car, such as a pvehicle entry.
#Need for speed most wanted pc 2005 ps2
Both versions of the model have misplaced wheel positions (due to having no ecar data) and feature customization parts with the exception of body kits and some missing hoods, the PS2 one has working visual modifications (including some early vinyls and a bugged number customization) with the only things missing being some decal positioning (panels, rear window and some door slots).
#Need for speed most wanted pc 2005 windows
The model present in the Windows port has no assigned material settings, resulting in a black M3-shaped mass, while the PlayStation 2 is the complete opposite of what was given in the Windows port. The Windows and PlayStation 2 versions still have the body mesh and car logo in the files. Some pre-release screenshots and game files indicate that the BMW M3 E46 (the non-GTR road-going commercially available M3) was supposed to be in the game.

Curiously, the tire data has a rather extreme width value of 295mm for the rear tyres, 50mm wider than its stock tire width in real life. The tires node in the game's database has a skyline subnode in the tires section indicating that the Nissan Skyline GT-R V-Spec (R34) was also going to appear in the game. There is also no Global data for the 350Z, according to the global data in Binary. Also, a verbal type where the police calls the player's car as a Nissan also went unused. and it uses Aston Martin's manufacturer ID of 21, instead of Nissan's manufacturer ID of 13 in the Unlimiter, with leftovers of it's brakes, camera info, chassis, engine, tires and transmission, with no _top nodes included. Its cost, region and UnlockedAt values are set to 0 (equivalent to being unlocked after defeating Razor). In the game's VLT database, there is a frontend node for the Nissan 350Z however, it is curiously separated from the main vehicles node, possibly due to lacking a Nissan brand to be put under. It was probably removed due to licensing issues because there are no Nissan cars in the final game.
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It was featured in the predecessor, Underground 2 and later in the sequel, Carbon.

Unfortunately, the only remnants of the 350Z are two files in that folder ( PREVINYL.BIN and VINYLS.BIN). The folder CARS/350Z indicates that the 2003 Nissan 350Z (Z33) was going to appear. Most of the cut cars can be restored through various add-on car mods.Ī language string for the Mercedes-Benz SL 55 AMG (R230) exists in the Languages files, however, due to the somewhat incomplete translation, it is listed as "Mercedes SL 55 - BUG". Certain cars were removed from the vanilla release of the game, likely due to licensing issues, development time constraints or a change in car list desire, leaving the game to only have 32 purchasable cars, and 6 additional cars that cannot be purchased due to their IsCustomizable field set to False.
