
Offensively: Energy weapons - Space Amoeba have natural armor and regenerate.Defensively: Shields and point defense - their weapons deal +25% damage against armor and large amoeba launch strike craft.Unique salvage: Crystal-Infused Plating from ships, Crystal-Forged Plating from Crystal Nidus, both are the only hull increasing components in the game.Īlways called Amor Alveo, its various celestial body deposits produce in total 8 Energy, 12 Minerals, 6 Society, 3 Exotic Gases, 3 Volatile Motes and 2 Rare Crystals.Offensively: Plasma launchers, mining lasers, or lasers - Crystalline Entities have resilient and regenerating hulls, but no shields or armor.Defensively: Armor or shields - their shard weapons deal +50% damage against hull but have no other bonus.As their home system has a pulsar, shields will be useless when attacking it. The system can be safely explored and claimed if the crystalline entities have been pacified. The Cutting Lasers can be salvaged.Ĭontains Crystal Nidus, a large crystalline structure guarded by 4 elite fleets. If the Ancient Relics DLC is installed it also grants the Surveyor Relic.Īncient Mining Drones use regular components. Destroying Home Base Ore Grinder grants 4000 Minerals and 500 Alloys. Each station is guarded by two fleets, one purely destroyers and one made of drones. If killed, space creatures will slowly respawn in their home system.Ĭontains 2 normal mining stations and the Home Base Ore Grinder. If the Galactic Community is formed the Space Amoeba pacification modifier can be offered to all members by passing the Space Amoeba Protection Act Resolution. This option is available to Pacifist or Xenophile Empires. Only 2 of the 5 Space Creatures can be pacified. Pacify will unlock a special project that costs 5000 Physics research and allows an empire to turn the space creatures non-hostile and unlock the ability to research all special components the creatures use.If the creatures cannot be pacified the option is available to all empires, otherwise it is only available to Militarist, Xenophobe and Genocidal empires. Hunting will grant a +33% damage bonus empire modifier towards that type of Space Creature, and resources rewards upon killing them.Researching unlocks a special project for detailed research that will grant a choice between an empire modifier and possibly a creature technology.


Upon First Contact completion a special project will be added to the situation log, which when completed will allow an empire to deal with them in three ways: They generally inhabit a certain area of space and are seldom seen away from it. Space creatures are entities which may not even classify as ships or life in the common meaning of the words. Humanoid science ships encountering a pacified Space Amoeba Mother
